![]() To reduce the feeling that Vehicle armour behaves like paper when attacked from behind, All Vehicles that were susceptible to taking +250% increased damage from behind, now have that damage reduced to +200%. To emphasize the importance of positioning and to counter the small sniper DPS buff, all Sniper squads now receive +25% increased damage when attacked from behind. ![]() Now only Infantry and skimmers may capture strategic points. Objectives such as the Shield Generator, Turret, and Power Core can now be repaired.Īll unit production buildings and HQs, have HP increased by +100%. THE POWER RESOURCE rate has been increased from 0.05208333 to 0.104. KILL TEAM IRONMAW is currently MIA, and cannot be used in this mod. Dawn Of War 3 in my opinion has more potential than any Dawn Of War game thus far, and this work is my refusal, to watch this game die.Īll population resource requirements removed. With the addition of changes to all three factions, including new units, and new gameplay mechanics, I hope to bring this game, the attention I feel that it deserves. This mod was developed in order to bring Dawn Of War 3, closer to the 40K standards we expected. As it is not supported in the outdated mod tools. ![]() Any content from the Endless War update is impossible to implement into any mod. Here is my other mod as well, if you are interested. Find it in the workshop, as rework v2 will no longer receive updates. WHEN YOU ARE MAKING A MATCH SELECT THIS MOD IN ORDER TO PLAY IT! ![]()
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